
Karlson is a fast-paced first-person shooter with physics-based movement and gunplay on the same level of importance. The game is built around momentum and movement, with players navigating abstract futuristic structures wherein every second is important. The only reason your objective seems easy is that you need to get hold of the carton of milk, but the path is treacherous.
In contrast to other FPS games that feature heavy weaponry, Karlson encourages movement-based combat and the use of your agility to get the upper hand. Sliding, wall-running, grappling and explosive jumping are not just a means of movement; they are your way to survive. In each level you have a playground of physics-based tactics where moving, jumping and fighting flow together perfectly.
What sets Karlson apart is its uncompromising pace. Stopping Hesitating, or getting your jump wrong frequently results in failure right away. The one-hit kill system ensures tension remains high, making players focus on the movement instead of their durability.
To maintain your momentum, you must:
Every run you nail feels like some beautifully choreographed rhythm and precision.
Combat in Karlson is swift and unforgiving. Most enemies die in one shot to the head, but they can kill you just as fast. This trade-off makes running gun battles into decisions of tactical microsecond execution on the move, as you sprint, slide and leap through the air.
Robot foes, multi-level vertical maps, and narrow hallways keep players on their toes. You’re not simply firing a gun. You’re cutting through pandemonium at maximum velocity."
The system used by Karlson in his physics has introduced a level of excitement. The use of breakable glass and other objects enables players to think on their own while playing. The explosives/jump technique gives players an opportunity to jump to a certain level. Moreover, tossing objects while running is an additional fun element.
Karlson’s instinctive controls enhance its fast-paced gameplay:
Responsiveness ensures that players remain engaged with the momentum-heavy experience.




